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TECHVIS

CAMERAS & SETS

Since production shoots required a massive amount of planning and coordination, the job of techvis is to establish in a 3D setting how a scene can be captured, as well as identifying what is physically possible to shoot and what needs to be CG. It takes all the feedback from the departments, and works out a technical shooting plan.

Techvis helps determine the type of equipment needed to approach the shoot, such as dollies, cranes, etc. Since everything translates 1 to 1 from the computer to the real world, we can know exactly the dimensions of the environment, size of green screens, and what peace of the set needs to be built; figuring out the optimal way to utilize the location given.

Everyone will know ahead of time what to build, where to place it on the set, and where the talent and the camera need to be situated.

LIGHTING

With techvis, artists can easily pinpoint the best way to light the scene, where to place the lights and experiment with different setups; all with fast and accurate 3D lighting and shadow calculation renderings.

Example of a techvis lighting progression for a an interior car setup:

DIAGRAMS

Diagrams act as a blueprint for production, displaying multiple angles from the 3D version of the scene. They also describe everything required to execute the shot, such as camera placement and path, lighting positions, set measures and equipment distribution.

Visually and technically planning all of this, gives extra time at the end of the day to explore some new ideas for extra coverage if needed.

RETICLE

Each required shot can appear with a reticle (HUD) as a quick way of indicating camera lens, height, rotation, distance to subject, etc; without the need of creating a complete techvis diagram.

Visualization, Previs 3D Camera Reticle HUD
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